ART
sa ART BRUSH
sa ART BUSINESS
sa ART CANVAS & BOARD
sa ART EQUIPMENT & SUPPLIES
sa ART EXHIBITION
sa ART FOR CHILDREN
sa ART PAINT
sa ART PAPER
sa ART STORAGE & PRESERVATION
sa ART STUDIO
sa ARTS & CRAFTS
sa ARTWORK MOUNTING & FRAMING
sa COLLAGE & MONTAGE
sa DRAWING & PAINTING
sa MIXED MEDIA ART
xx ARTS & CRAFTS
xx DRAWING & PAINTING
Suggestions for using film and television as sources of visual inspiration. ARTIST'S MAGAZINE Jan 1991 (v.8#1) pg. 85
Suggestions for getting started in creating art on a computer. ARTIST'S MAGAZINE Apr 1991 (v.8#4) pg. 60
How to choose an art school that fulfills your creative needs. ARTIST'S MAGAZINE Aug 1991 (v.8#8) pg. 65
A workshop primer. Insider's guide to getting the most out of a workshop. ARTIST'S MAGAZINE Mar 1992 (v.9#3) pg. 110
Using a video camera as an art tool. Advice on using it for landscape, wildlife and portrait work. ARTIST'S MAGAZINE Apr 1992 (v.9#4) pg. 52
Creative-block busters. Seven ways for artists to break out of the doldrums and recharge creative reserves. ARTIST'S MAGAZINE Feb 1993 (v.10#2) pg. 62
Multiple choices for reproducing art. A guide to help decide on an appropriate method. Covers photo lithography, canvas transfer, repligraph, serigraph and Artagraph. ARTIST'S MAGAZINE Aug 1995 (v.12#8) pg. 34
Preparing for and making the most of painting workshops and retreats abroad. Includes advice on clothing and supplies to take and how to pack them. ARTIST'S MAGAZINE Mar 1996 (v.13#3) pg. 92
Picking the perfect workshop. Steps to help you identify your learning style and artistic goals. Includes questions to ask about workshops. ARTIST'S MAGAZINE Mar 1997 (v.14#3) pg. 95
Linking art with computers. How working artists can use computer technology creatively. ARTIST'S MAGAZINE Feb 1998 (v.15#2) pg. 62
Choosing the best workshop. Six tips for successfully selecting a class. ARTIST'S MAGAZINE Jun 1999 (v.16#6) pg. 69
Advice on how to tap into your creativity as an artist. ARTIST'S MAGAZINE Dec 1999 (v.16#12) pg. 40
Learning to conceptualize and expand your imagination. An exercise that can be practiced and suggestions on how to see how it has changed your artwork. BASKETMAKER #8 Fall 1985 (v.2) pg. 20
Serendipitous circles. Program for a simple algorithm which produces beautiful computer art on a video screen. BYTE Aug 1977 (v.2#8) pg. 70
The mathematics of computer art. How drawings expressing mathematical relationships are used to produce computer art. BYTE Jul 1979 (v.4#7) pg. 105
Kinetic string art program algorithm for the Apple II. Uses high-resolution graphics to draw "string art" pictures. BYTE Nov 1980 (v.5#11) pg. 62
Experimenting with computer art. Using pen plotters to generate "plotter art". COMPUTERS & ELECTRONICS May 1984 (v.22#5) pg. 26
Computer Art. Simple programs for drawings and accompanying sound for computer art shows. Includes instructions for generating a laser light show by bouncing a laser beam off of a small mirror attached to a speaker cone. COMPUTERS & ELECTRONICS Jan 1985 (v.23#1) pg. 10
The basics of computer art. The mathematics and concepts needed to perform sophisticated drawings using a computer. KILOBAUD MICROCOMPUTING #36 Dec 1979 pg. 122
QUICK DRAW program lets you design creative, intricate artwork on the IBM PC. MICROCOMPUTING #80 Aug 1983 (v.7#8) pg. 36
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