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Detailed entries for one subject from the INDEX TO HOW TO DO IT INFORMATION.
Click on a see also (sa) or tracing (xx) to view detailed entries about a related subject.
The entries are in alphabetical order by magazine name and then in chronological sequence.
To obtain a copy of any magazine article contact your local public library or the publisher.

CHESS -- ELECTRONIC
xx   CHESS
xx   GAME -- ELECTRONIC

First steps in computer chess programming. Description of the move generation portion of a chess program written in assembler language for the Z-80 microprocessor.
BYTE Oct 1978 (v.3#10) pg. 86

A computer chess tutorial. Introduction to the world of computer chess.
BYTE Oct 1978 (v.3#10) pg. 168

Creating a chess player. Part 1. Essay on human and computer skills.
BYTE Oct 1978 (v.3#10) pg. 182

An exchange evaluator for computer chess programs.
BYTE Nov 1978 (v.3#11) pg. 16

Creating a chess player. Part 2. Chess 0.5. A computer chess program written in Pascal which is adaptable to home computers.
BYTE Nov 1978 (v.3#11) pg. 162

Creating a chess player. Part 3. Chess 0.5 (continued).
BYTE Dec 1978 (v.3#12) pg. 140

Creating a chess player. Part 4. Strategy in computer chess.
BYTE Jan 1979 (v.4#1) pg. 126

Interface a chessboard to your KIM-1. Play chess with your computer using a real chessboard instead of a terminal. A pin on the bottom of each piece makes an electrical connection which signals the computer of your move. LEDs mounted along the edge of the chessboard are used by the computer to signal its move. Includes software interface routine.
BYTE Sep 1979 (v.4#9) pg. 34

Alpha-Beta pruning. How to use a game-tree diagram to define all possible moves in computerized chess programs.
BYTE Nov 1979 (v.4#11) pg. 84

Opening chess moves can be programmed into this program written in Radio Shack Level I BASIC. Then use the program to drill you in making the proper opening moves to win the chess match. Program uses the international correspondence chess notation.
KILOBAUD MICROCOMPUTING #24 Dec 1978 pg. 74

CHESS PAWN, a computer game for two players, is based on the standard moves of the pawn during the game of chess. Written in Benton Harbor BASIC. Use it to improve your chess game. Could be expanded to a full chess game program.
KILOBAUD MICROCOMPUTING #27 Mar 1979 pg. 76

Chess I for Apple II. Writing a BASIC language program for chess on an Apple II computer is no easy task. Program listing is accompanied by a complete list of program variables and their definitions.
KILOBAUD MICROCOMPUTING #36 Dec 1979 pg. 46

Enhance the chess-playing computer program "Microchess" with these modifications.
KILOBAUD MICROCOMPUTING #38 Feb 1980 pg. 68

Build a computer vs. you chess game. Microprocessor-based chess game features three player levels and a unique system of switches under board squares to simplify data input of piece moves. Unit is battery powered. It uses a Signetics 2650 microprocessor and 2 kilobytes of memory. Est. cost: $100.
POPULAR ELECTRONICS [1] Dec 1978 (v.14#6) pg. 49