Correction BYTE Oct 1982 (v.7#10) pg. 390
BASIC program accepts an English word up to 30 letters and displays it in a jumbled (random rearranged) form. The object is to determine the original word.
BYTE Aug 1981 (v.6#8) pg. 417
The game of Left/Right. Written in Apple II Integer BASIC. Adaptable to other computers.
BYTE Dec 1981 (v.6#12) pg. 278
Computer Scrabble. Written in North Star BASIC for a 33K machine.
BYTE Dec 1981 (v.6#12) pg. 320
Three Dee Tee computer game runs on the TRS-80 Color Computer. Loosely based on Rubik's cube and tic tac toe. Written in BASIC.
BYTE Sep 1982 (v.7#9) pg. 34
Marketplace game. Test your managerial expertise in a simulated business environment.
BYTE Oct 1982 (v.7#10) pg. 146
Ringquest. Game inspired by Tolkien gives you the opportunity to offer friendship to a monster and pursue your quest by less violent means. Written in BASIC.
BYTE Oct 1982 (v.7#10) pg. 176
Jetset. Jet Simulator Electronic Trainer game lets you manuver an aircraft through the three stages of flight (takeoff, cruising and landing) in less than ideal conditions. Written in BASIC for the TRS-80 Model II.
BYTE Nov 1982 (v.7#11) pg. 272
The game of Rat and Dragon. An animated chase game for the Apple II in which you try to earn a high score within a limited amount of time.
BYTE Nov 1982 (v.7#11) pg. 336
CHARGE. Object is to direct an electron launched from the upper left corner of the field that will cause it to travel to the lower right corner. Ions along the path will attempt to divert the electron. Written in BASIC.
BYTE Dec 1982 (v.7#12) pg. 112
COSMIC CONQUEST. First place winner in BYTE game contest. A space battle game written in FORTH for an Apple computer.
BYTE Dec 1982 (v.7#12) pg. 124
A go board for the Macintosh. Explore the capabailities of the Mac and MacFORTH with this computerized game of "go".
BYTE Nov 1984 (v.9#12) pg. 125
Rolling the dice computer program subroutine for a board game program.
COMPUTERS & ELECTRONICS Dec 1982 (v.20#12) pg. 104
Program subroutine for drawing a game board outline on the video terminal. Subroutine given for both Apple II and TRS-80.
COMPUTERS & ELECTRONICS Feb 1983 (v.21#2) pg. 72
How to increase your score in computer games which require that a "gun" be fired using a trigger. The techniques shown will result in higher scores than normally attainable.
COMPUTERS & ELECTRONICS Oct 1983 (v.21#10) pg. 22
Minefield. A noisy TRS-80 war game uses a BASIC program and a sound generator attached to the cassette output. Est. cost: $22.
COMPUTERS & PROGRAMMING Jul-Aug 1981 (v.21#4) pg. 43
Bomber game. Written in BASIC for TRS-80 Level II graphics.
COMPUTERS & PROGRAMMING Jul-Aug 1981 (v.21#4) pg. 48
External switch poller (ESP) for a TRS-80 computer allows it to sense seven external switches via the cassette port. Useful in connection with electronic games which require players to push a button.
COMPUTERS & PROGRAMMING Sep-Oct 1981 (v.21#5) pg. 53
Project Spaceflight. A real analog computer tests your skill at piloting LEM-type spacecraft.
ELEMENTARY ELECTRONICS Nov-Dec 1975 (v.15#6) pg. 41
Mindbender. Computer game similar to "Mastermind", but written with additional features. Program written in BASIC.
ELEMENTARY ELECTRONICS Jul-Aug 1978 (v.18#4) pg. 58
Gamble, a BASIC program which will help to determine the odds on a particular game or event.
ELEMENTARY ELECTRONICS Jan-Feb 1979 (v.19#1) pg. 70
JACKPOT, a computer program written in Heath H-8 BASIC, simulates a slot machine.
ELEMENTARY ELECTRONICS Jul-Aug 1979 (v.19#4) pg. 54
Horse race game written in TRS-80 level II BASIC. The five horses "race" across the video screen.
ELEMENTARY ELECTRONICS Mar-Apr 1980 (v.20#2) pg. 36
ROCKET PILOT, an interactive game for the Apple II microcomputer. Written partly in machine language.
KILOBAUD MICROCOMPUTING #13 Jan 1978 pg. 90
Correction KILOBAUD MICROCOMPUTING #15 Mar 1978 pg. 34
STAR WARS, an exciting Apple II graphics game written partly in BASIC and partly in machine language. Requires 16K of memory.
KILOBAUD MICROCOMPUTING #14 Feb 1978 pg. 52
DEFLECTION. A video game for the quick and agile. Object is to deflect a fast moving runner and force him to run into a target. Written in 8080 assembly language.
KILOBAUD MICROCOMPUTING #14 Feb 1978 pg. 112
Added Info KILOBAUD MICROCOMPUTING #20 Aug 1978 pg. 19
A different approach to HI-LO. Let the computer guess which number you are thinking of. In this version either the human or the computer can pick the number. Written in BASIC.
KILOBAUD MICROCOMPUTING #15 Mar 1978 pg. 120
Kilobaud magazine's MYSTERY program. Written in BASIC.
KILOBAUD MICROCOMPUTING #16 Apr 1978 pg. 22
INCREDIZING. A exciting game for 8080 systems that use a Processor Technology VDM-1 board. Requires 3 to 4K of memory and an ASCII keyboard and video display.
KILOBAUD MICROCOMPUTING #16 Apr 1978 pg. 90
BASIC program listing for the game of BATTLESHIP. Two players attempt to locate the coordinates of enemy ships and sink them.
KILOBAUD MICROCOMPUTING #19 Jul 1978 pg. 84
SWORDS AND SORCERY, a game for the SWTP 6800 computer. Written in BASIC.
KILOBAUD MICROCOMPUTING #20 Aug 1978 pg. 54
Correction KILOBAUD MICROCOMPUTING #26 Feb 1979 pg. 155
Update LUNAR LANDER. This short program written in BASIC will improve the landing-speed of the LUNAR-LANDER program which appeared in the May 1977 issue of Kilobaud.
KILOBAUD MICROCOMPUTING #20 Aug 1978 pg. 69
Added Info KILOBAUD MICROCOMPUTING #27 Mar 1979 pg. 22
FOX AND HOUNDS, a fox hunting strategy game written in SWTP 8K BASIC (version 2.0).
KILOBAUD MICROCOMPUTING #21 Sep 1978 pg. 62
SPACE TREK game is written in Level I BASIC for the Radio-Shack TRS-80.
KILOBAUD MICROCOMPUTING #22 Oct 1978 pg. 76
LUCAS PUZZLE. Computerized version of the puzzle written in the 19th century by the French mathematician Edouard Lucas. The purpose is to reverse a given pattern. Programmed in BASIC.
KILOBAUD MICROCOMPUTING #23 Nov 1978 pg. 98
Correction KILOBAUD MICROCOMPUTING #26 Feb 1979 pg. 155
Rolling dice routine written in BASIC can be incorporated into any game that requires the roll of the dice.
KILOBAUD MICROCOMPUTING #25 Jan 1979 pg. 32
Madam Dupre's House of the Zodiac. A BASIC program designed to give unflattering horoscopes when a person types in his month and day of birth.
KILOBAUD MICROCOMPUTING #26 Feb 1979 pg. 48
SUPER MASTERMIND, a challenging two-player game of logic, deduction, and intuition. Written in SOL BASIC.
KILOBAUD MICROCOMPUTING #26 Feb 1979 pg. 100
STARSHIP ATTACK program for Apple II computer.
KILOBAUD MICROCOMPUTING #28 Apr 1979 pg. 106
TWO DIAMONDS puzzle is a one-player game similar to the Lucas Puzzle (Nov 1978). BASIC program listing including.
KILOBAUD MICROCOMPUTING #28 Apr 1979 pg. 115
A game of DARTS written in Tiny BASIC.
KILOBAUD MICROCOMPUTING #29 May 1979 pg. 78
A handle on programming. Tips on using arrays in writing computer games.
KILOBAUD MICROCOMPUTING #30 Jun 1979 pg. 58
Game of NERVES is written in BASIC. Object is to press a key after a precise amount of time passes. Score is based on how close you come.
KILOBAUD MICROCOMPUTING #32 Aug 1979 pg. 100
Beat the computer. BASIC program to teach BLACKJACK strategy.
KILOBAUD MICROCOMPUTING #33 Sep 1979 pg. 108
ARENA. A game of mortal combat for 2 to 5 players. Written in BASIC.
KILOBAUD MICROCOMPUTING #34 Oct 1979 pg. 110
TOUCH. Computer is given the names of all people at a party and the applicable body parts. The computer then gives commands for one person to "touch" another person's body. Written in BASIC.
KILOBAUD MICROCOMPUTING #34 Oct 1979 pg. 166
WARI, a version of the game "mancala", is a popular game in West Africa. Requires 2 players, 12 "cups" and 72 "peas". Written in BASIC.
KILOBAUD MICROCOMPUTING #35 Nov 1979 pg. 118
Computer program to tutor a gambler in correct strategy for playing Blackjack (21). Written in SWTP 8K BASIC Version 2.0.
KILOBAUD MICROCOMPUTING #37 Jan 1980 pg. 78
"Jigsaw puzzle" computer game for children. One player draws a simple picture on the screen and stores it in memory. Second player tries to guess what the picture is by calling up "pieces" of the puzzle. Could be used for teaching.
KILOBAUD MICROCOMPUTING #38 Feb 1980 pg. 166
Program for evaluating orbits of rockets and satellites in space. Written in BASIC for TRS-80 Level II. Used in programming a LEM simulation based on true parameters.
KILOBAUD MICROCOMPUTING #41 May 1980 pg. 112
Correction KILOBAUD MICROCOMPUTING #44 Aug 1980 pg. 212
Cut 'em off at the pass. Two or more players send their "dot" moving about the screen without getting "cut off" by some other players dot. Written in BASIC.
KILOBAUD MICROCOMPUTING #41 May 1980 pg. 220
UFO Defense game written in BASIC for the Apple II.
KILOBAUD MICROCOMPUTING #42 Jun 1980 pg. 210
"Integer choice" game written in BASIC. for the Compucolor computer.
KILOBAUD MICROCOMPUTING #44 Aug 1980 pg. 158
Horse race program in PET BASIC uses the animated graphics capability of the PET computer.
KILOBAUD MICROCOMPUTING #46 Oct 1980 pg. 180
Scramble, a word manipulation game written in BASIC for the PET computer demonstrates the utility of nested subroutines.
KILOBAUD MICROCOMPUTING #49 Jan 1981 (v.5#1) pg. 78
Added Info KILOBAUD MICROCOMPUTING #55 Jul 1981 (v.5#7) pg. 32
Added Info KILOBAUD MICROCOMPUTING #57 Sep 1981 (v.5#9) pg. 211
Space race, an exciting, fast-moving color graphics game for any Apple II computer. Object is to pilot a spaceship through an asteroid belt.
KILOBAUD MICROCOMPUTING #49 Jan 1981 (v.5#1) pg. 126
The Fifteen puzzle. Written in BASIC.
KILOBAUD MICROCOMPUTING #50 Feb 1981 (v.5#2) pg. 114
Correction KILOBAUD MICROCOMPUTING #56 Aug 1981 (v.5#8) pg. 214
Added Info KILOBAUD MICROCOMPUTING Jan 1982 (v.6#1) pg. 198
Number-guessing game for the TRS-80 is written in BASIC.
KILOBAUD MICROCOMPUTING #51 Mar 1981 (v.5#3) pg. 12
Word squeeze program written in BASIC. Fills the screen with the word and makes it appear to move left or right.
KILOBAUD MICROCOMPUTING #51 Mar 1981 (v.5#3) pg. 14
Computer pingpong game written in OSI BASIC. Requires paddle controls (joysticks).
KILOBAUD MICROCOMPUTING #52 Apr 1981 (v.5#4) pg. 168
Number squares game written in BASIC.
KILOBAUD MICROCOMPUTING #54 Jun 1981 (v.5#6) pg. 132
Two graphics games for the OSI C1P computer: Blockade and Roadrace. Object is to "drive" racecar without crashing.
KILOBAUD MICROCOMPUTING #55 Jul 1981 (v.5#7) pg. 120
Relativistic space travel program calculates the age of someone traveling long distances at near the speed of light.
KILOBAUD MICROCOMPUTING #57 Sep 1981 (v.5#9) pg. 172
Correction KILOBAUD MICROCOMPUTING #59 Nov 1981 (v.5#11) pg. 134
Classroom graphics. Part 2. Game program involving a spaceship and ground-to-air missiles provides a solid foundation in programming elementary graphics.
KILOBAUD MICROCOMPUTING #58 Oct 1981 (v.5#10) pg. 18
Added Info MICROCOMPUTING May 1982 (v.6#5) pg. 28
Program for "She loves me, she loves me not..." will electronically pick the petals from the flower.
KILOBAUD MICROCOMPUTING #59 Nov 1981 (v.5#11) pg. 211
Rubik's Cube simulation in Applesoft BASIC uses low-resolution graphics.
KILOBAUD MICROCOMPUTING Jan 1982 (v.6#1) pg. 28
Rubik's Cube simulation programs for the Z-80 computer. One version in BASIC and one in Z-80 assembly language.
KILOBAUD MICROCOMPUTING Jan 1982 (v.6#1) pg. 32
Correction MICROCOMPUTING Apr 1982 (v.6#4) pg. 26
Color Code Combo. A computerized game similar to "Mastermind" where the opject is to break a code based on colors. BASIC programs for both TRS-80 and Apple are included. (PET version: Oct 1982 p.152)
KILOBAUD MICROCOMPUTING Feb 1982 (v.6#2) pg. 108
Instant Insanity, a game involving the arrangement of four color cubes. Programming this game in Pascal is a good example of computer problem-solving using structured programming techniques.
MICROCOMPUTING Apr 1982 (v.6#4) pg. 84
Black Friday. This stock market simulation for the Commodore and Atari systems lets you hone your buying and selling skills.
MICROCOMPUTING Sep 1982 (v.6#9) pg. 88
Added Info MICROCOMPUTING Nov 1982 (v.6#11) pg. 136
Rubik's Cube program in TSC BASIC.
MICROCOMPUTING Oct 1982 (v.6#10) pg. 94
KUBE, a Rubik's Cube simulation written in Benton Harbor Extended BASIC.
MICROCOMPUTING Nov 1982 (v.6#11) pg. 93
WOLF PACK game uses Atari player/missle graphics.
MICROCOMPUTING Dec 1982 (v.6#12) pg. 80
Rubik's Cube simulation for the Atari computer is written in BASIC.
MICROCOMPUTING Dec 1982 (v.6#12) pg. 84
Computerized version of the game SIMON will exercise and improve your visual and auditive memory and check your reaction speed. Written in BASIC.
MICROCOMPUTING #73 Jan 1983 (v.7#1) pg. 86
Music synthesizer/light show game program written in BASIC.
MICROCOMPUTING #74 Feb 1983 (v.7#2) pg. 52
Added Info MICROCOMPUTING #76 Apr 1983 (v.7#4) pg. 125
"Doctor Dementia's House of Doom" game written in BASIC. Object is to destroy descending spikes with a phaser gun.
MICROCOMPUTING #74 Feb 1983 (v.7#2) pg. 78
Correction MICROCOMPUTING #76 Apr 1983 (v.7#4) pg. 28
Added Info MICROCOMPUTING #80 Aug 1983 (v.7#8) pg. 120
TANK COMMANDER, a Microsoft BASIC video game for the Heath H89 computer with CP/M.
MICROCOMPUTING #78 Jun 1983 (v.7#6) pg. 88
LightTrace. A two-player action game similar to the archade games Blockade and Light Cycles. Written in Apple Pascal 1.1.
MICROCOMPUTING #85 Jan 1984 (v.8#1) pg. 74
Correction MICROCOMPUTING #87 Mar 1984 (v.8#3) pg. 38, 120
FLIP, a CMOS game computer that will introduce some basic computer concepts.
POPULAR ELECTRONICS [1] May 1974 (v.5#5) pg. 58
"Space Battle". An exciting visual game program for computers using a RCA COSMAC 1802 CPU equipped with an 1861 video display.
POPULAR ELECTRONICS [1] Jun 1980 (v.17#6) pg. 61
TARGET. A game for the Elf computer.
POPULAR ELECTRONICS [1] Apr 1981 (v.19#4) pg. 63
"Gun firing" subroutines written in BASIC for the TRS-80 and Apple II computers.
POPULAR ELECTRONICS [1] Jun 1982 (v.20#6) pg. 74
BASIC subroutines to move and "fire" a computer "gun" at will.
POPULAR ELECTRONICS [1] Sep 1982 (v.20#9) pg. 87
BASIC programs for keeping score or counting events.
POPULAR ELECTRONICS [1] Oct 1982 (v.20#10) pg. 88
Computer simulation of the classic game "Prisoner's Dilemma" lets you explore the concept of mutual help where a player can either cooperate with opponents or try to cheat them (called defecting). Written in QBASIC.
SCIENTIFIC AMERICAN Jun 1995 (v.272#6) pg. 110