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Detailed entries for one subject from the INDEX TO HOW TO DO IT INFORMATION.
Click on a see also (sa) or tracing (xx) to view detailed entries about a related subject.
The entries are in alphabetical order by magazine name and then in chronological sequence.
To obtain a copy of any magazine article contact your local public library or the publisher.

COMPUTER GAME
sa   GAME -- ELECTRONIC
sa   VIDEO GAME
xx   COMPUTER
xx   GAME
xx   GAME -- ELECTRONIC
xx   VIDEO GAME

Black Friday. A computer game which provides a realistic simulation of the actual stock market. Written in BASIC for a DEC PDP-10. May require modification.
BYTE Jan 1977 (v.2#1) pg. 56

Computer models for board games. How to represent two-dimensional board games as bits within various bytes in memory.
BYTE Jan 1977 (v.2#1) pg. 78

Version of the Star Trek game where the objective is to destroy all of the Klingon battle cruisers within 30 stardates.
BYTE Mar 1977 (v.2#3) pg. 106

Lunar Lander game written for KIM-1 system based on the MOS Technology 6502 microprocessor.
BYTE Apr 1977 (v.2#4) pg. 8

Othello, a new ancient game. Program listing in BASIC is given.
BYTE Oct 1977 (v.2#10) pg. 60
Correction BYTE Aug 1978 (v.3#8) pg. 121

How to implement the classic Space War game on an 8080 type system and an oscilloscope. Complete program listing included.
BYTE Oct 1977 (v.2#10) pg. 86

Basic listing of the program for the game of MASTERMIND.
BYTE Oct 1977 (v.2#10) pg. 168

NIMBLE, the ultimate game of NIM. Includes a BASIC language source listing.
BYTE Nov 1977 (v.2#11) pg. 172
Correction BYTE Apr 1978 (v.3#4) pg. 64

Number guessing game. Try to guess the 2 digit number which the computer is thinking of.
BYTE Dec 1977 (v.2#12) pg. 148

The game of DIDDLE. Written in octal code for an Altair 8080.
BYTE Dec 1977 (v.2#12) pg. 168

The JACKPOT game. Written in BASIC. Simulates a slot machine.
BYTE Aug 1978 (v.3#8) pg. 166

Solving the EIGHT QUEENS problem. A BASIC program is used to solve the venerable eight Queens puzzle.
BYTE Oct 1978 (v.3#10) pg. 122
Added Info BYTE Jan 1979 (v.4#1) pg. 162
Added Info BYTE Feb 1979 (v.4#2) pg. 132

Four articles dealing with the computer game called LIFE. How to develop your own version of LIFE; Discoveries made by scientists using the game in research; a one-dimensional LIFE game; and a BASIC E program for the game of LIFE.
BYTE Dec 1978 (v.3#12) pg. 45, 54, 68, 76

LIFE algorithms. Methods and schemes for implementing John H. Conway's game LIFE on a computer.
BYTE Jan 1979 (v.4#1) pg. 90

Approaching game program design. Techniques for designing your own computer games.
BYTE Feb 1979 (v.4#2) pg. 120

Use a tone generator circuit and light driver to simulate the electronic game SIMON (or SIMON SAYS) using your computer.
BYTE Apr 1979 (v.4#4) pg. 10

Short and simple program (about 220 bytes) to implement the game of LIFE on an 8080 based system.
BYTE Apr 1979 (v.4#4) pg. 166

Spacewar in Tiny BASIC. How an integer arithmetic BASIC can be used to write intricate programs involving trigonometric functions.
BYTE May 1979 (v.4#5) pg. 110

QUEST, a computer game which searches for hidden treasure in caves. Written in BASIC.
BYTE Jul 1979 (v.4#7) pg. 176
Correction BYTE Nov 1979 (v.4#11) pg. 221

SPACE GAME program in Altair BASIC allows data entry without the use of a return. This increases the real-time appearance of the game. Uses the cursor control features of a video display.
BYTE Oct 1979 (v.4#10) pg. 196

Solving Soma Cube and Polyomino puzzles using a microcomputer. BASIC language programs are included which solve them in reasonable lengths of time on 8K byte machines.
BYTE Nov 1979 (v.4#11) pg. 26

Programming strategies in the game of REVERSI. Includes a BASIC program for playing the game of REVERSI.
BYTE Nov 1979 (v.4#11) pg. 66
Correction BYTE Mar 1980 (v.5#3) pg. 180

SPACECRAFT SIMULATOR. A BASIC program that enables the user to design and put into orbit a multistage spacecraft launched from Earth-based conditions.
BYTE Nov 1979 (v.4#11) pg. 104

The national micropastime. A program written in North Star BASIC uses real statistical data to simulate the play of BASEBALL games.
BYTE Nov 1979 (v.4#11) pg. 113

8080 assembly-language program to illustrate some principles of writing ANIMATED computer games.
BYTE Nov 1979 (v.4#11) pg. 152
Correction BYTE Jun 1980 (v.5#6) pg. 183

Eighteen with a die game playing program coded for the 6800 microprocessor with a MIKBUG monitor.
BYTE Jan 1980 (v.5#1) pg. 212

Landing module simulation with random surface. Uses the Motorola MEK6800 D2 kit. Can display landing of the rocket on an oscilloscope.
BYTE Mar 1980 (v.5#3) pg. 130

The Towers of Hanoi. A solution using BASIC recursion.
BYTE Mar 1980 (v.5#3) pg. 240
Added Info BYTE Sep 1980 (v.5#9) pg. 321
Added Info BYTE Oct 1980 (v.5#10) pg. 279

BASIC program listing for an animated slot machine which can be displayed in color on a suitable terminal.
BYTE Apr 1980 (v.5#4) pg. 60

Program to cast the "I Ching" is written in BASIC for the Radio Shack TRS-80 computer.
BYTE Apr 1980 (v.5#4) pg. 96

Sophisticated horse race game demonstrates the use of sequential and random access disk files. Written in North Star BASIC. (PASCAL options: Sept 1980 pg 94).
BYTE Apr 1980 (v.5#4) pg. 142

Fifteen: A game of strategy (or Tic-Tac-Toe revisited). A Nim-like game written in Digital Group MaxiBASIC.
BYTE Jun 1980 (v.5#6) pg. 230
Correction BYTE Sep 1980 (v.5#9) pg. 268
Correction BYTE Dec 1980 (v.5#12) pg. 294

Simulating human decision-making on a personal computer is illustrated by following the development of computer game programs such as "Othello".
BYTE Jul 1980 (v.5#7) pg. 56

Creating a fantasy world on the 8080. Valuable tips on designing your own adventure game (such as "Castle").
BYTE Jul 1980 (v.5#7) pg. 210

Machine problem solving. Part 1. Trial-and-error search, a mechanical plan to "save the missionaries".
BYTE Sep 1980 (v.5#9) pg. 102

APL functions for the game of "Life".
BYTE Oct 1980 (v.5#10) pg. 192

Machine problem solving. Part 2. Directed search using cryptarithmetic.
BYTE Oct 1980 (v.5#10) pg. 266
Correction BYTE Jan 1981 (v.6#1) pg. 12

Machine problem solving. Part 3. The alpha-beta procedure. How searching for information stored in tree structures can be made more efficient.
BYTE Nov 1980 (v.5#11) pg. 244
Correction BYTE May 1981 (v.6#5) pg. 252
Added Info BYTE Aug 1981 (v.6#8) pg. 408

Multimachine games. More exciting computer games involve two computers and two or more players. Describes the cable arrangement and software needed to connect two PET computers.
BYTE Dec 1980 (v.5#12) pg. 24

On the road to adventure. A survey of the major Adventure games and an explanation of how to play them.
BYTE Dec 1980 (v.5#12) pg. 158

Zork and the future of computerized fantasy simulations is described by one of the authors of the Zork game.
BYTE Dec 1980 (v.5#12) pg. 172

Pirate's Adventure game program. Written for the TRS-80 Model I computer running Level II BASIC.
BYTE Dec 1980 (v.5#12) pg. 192
Correction BYTE Apr 1981 (v.6#4) pg. 302

Lost Dutchman's Gold Adventure game is written in Applesoft BASIC and requires 24K bytes of memory and one disk drive. Will run on other systems using Microsoft BASIC.
BYTE Dec 1980 (v.5#12) pg. 268
Correction BYTE Apr 1981 (v.6#4) pg. 302

Monster combat game is written in BASIC on a KIM microcomputer and uses less than 4K bytes of memory. May be adapted to other BASIC's.
BYTE Dec 1980 (v.5#12) pg. 288

KNIGHT: A Knight's Tour problem written in MMSFORTH for the TRS-80 computer.
BYTE Feb 1981 (v.6#2) pg. 325
Correction BYTE Jul 1981 (v.6#7) pg. 118

Programming the game of GO.
BYTE Apr 1981 (v.6#4) pg. 102

Life after death, a version of the game of LIFE in which the cells that "die" pass on to another state of existance.
BYTE Jul 1981 (v.6#7) pg. 326
Correction BYTE Oct 1982 (v.7#10) pg. 390

BASIC program accepts an English word up to 30 letters and displays it in a jumbled (random rearranged) form. The object is to determine the original word.
BYTE Aug 1981 (v.6#8) pg. 417

The game of Left/Right. Written in Apple II Integer BASIC. Adaptable to other computers.
BYTE Dec 1981 (v.6#12) pg. 278

Computer Scrabble. Written in North Star BASIC for a 33K machine.
BYTE Dec 1981 (v.6#12) pg. 320

Three Dee Tee computer game runs on the TRS-80 Color Computer. Loosely based on Rubik's cube and tic tac toe. Written in BASIC.
BYTE Sep 1982 (v.7#9) pg. 34

Marketplace game. Test your managerial expertise in a simulated business environment.
BYTE Oct 1982 (v.7#10) pg. 146

Ringquest. Game inspired by Tolkien gives you the opportunity to offer friendship to a monster and pursue your quest by less violent means. Written in BASIC.
BYTE Oct 1982 (v.7#10) pg. 176

Jetset. Jet Simulator Electronic Trainer game lets you manuver an aircraft through the three stages of flight (takeoff, cruising and landing) in less than ideal conditions. Written in BASIC for the TRS-80 Model II.
BYTE Nov 1982 (v.7#11) pg. 272

The game of Rat and Dragon. An animated chase game for the Apple II in which you try to earn a high score within a limited amount of time.
BYTE Nov 1982 (v.7#11) pg. 336

CHARGE. Object is to direct an electron launched from the upper left corner of the field that will cause it to travel to the lower right corner. Ions along the path will attempt to divert the electron. Written in BASIC.
BYTE Dec 1982 (v.7#12) pg. 112

COSMIC CONQUEST. First place winner in BYTE game contest. A space battle game written in FORTH for an Apple computer.
BYTE Dec 1982 (v.7#12) pg. 124

A go board for the Macintosh. Explore the capabailities of the Mac and MacFORTH with this computerized game of "go".
BYTE Nov 1984 (v.9#12) pg. 125

Rolling the dice computer program subroutine for a board game program.
COMPUTERS & ELECTRONICS Dec 1982 (v.20#12) pg. 104

Program subroutine for drawing a game board outline on the video terminal. Subroutine given for both Apple II and TRS-80.
COMPUTERS & ELECTRONICS Feb 1983 (v.21#2) pg. 72

How to increase your score in computer games which require that a "gun" be fired using a trigger. The techniques shown will result in higher scores than normally attainable.
COMPUTERS & ELECTRONICS Oct 1983 (v.21#10) pg. 22

Minefield. A noisy TRS-80 war game uses a BASIC program and a sound generator attached to the cassette output. Est. cost: $22.
COMPUTERS & PROGRAMMING Jul-Aug 1981 (v.21#4) pg. 43

Bomber game. Written in BASIC for TRS-80 Level II graphics.
COMPUTERS & PROGRAMMING Jul-Aug 1981 (v.21#4) pg. 48

External switch poller (ESP) for a TRS-80 computer allows it to sense seven external switches via the cassette port. Useful in connection with electronic games which require players to push a button.
COMPUTERS & PROGRAMMING Sep-Oct 1981 (v.21#5) pg. 53

Project Spaceflight. A real analog computer tests your skill at piloting LEM-type spacecraft.
ELEMENTARY ELECTRONICS Nov-Dec 1975 (v.15#6) pg. 41

Mindbender. Computer game similar to "Mastermind", but written with additional features. Program written in BASIC.
ELEMENTARY ELECTRONICS Jul-Aug 1978 (v.18#4) pg. 58

Gamble, a BASIC program which will help to determine the odds on a particular game or event.
ELEMENTARY ELECTRONICS Jan-Feb 1979 (v.19#1) pg. 70

JACKPOT, a computer program written in Heath H-8 BASIC, simulates a slot machine.
ELEMENTARY ELECTRONICS Jul-Aug 1979 (v.19#4) pg. 54

Horse race game written in TRS-80 level II BASIC. The five horses "race" across the video screen.
ELEMENTARY ELECTRONICS Mar-Apr 1980 (v.20#2) pg. 36

ROCKET PILOT, an interactive game for the Apple II microcomputer. Written partly in machine language.
KILOBAUD MICROCOMPUTING #13 Jan 1978 pg. 90
Correction KILOBAUD MICROCOMPUTING #15 Mar 1978 pg. 34

STAR WARS, an exciting Apple II graphics game written partly in BASIC and partly in machine language. Requires 16K of memory.
KILOBAUD MICROCOMPUTING #14 Feb 1978 pg. 52

DEFLECTION. A video game for the quick and agile. Object is to deflect a fast moving runner and force him to run into a target. Written in 8080 assembly language.
KILOBAUD MICROCOMPUTING #14 Feb 1978 pg. 112
Added Info KILOBAUD MICROCOMPUTING #20 Aug 1978 pg. 19

A different approach to HI-LO. Let the computer guess which number you are thinking of. In this version either the human or the computer can pick the number. Written in BASIC.
KILOBAUD MICROCOMPUTING #15 Mar 1978 pg. 120

Kilobaud magazine's MYSTERY program. Written in BASIC.
KILOBAUD MICROCOMPUTING #16 Apr 1978 pg. 22

INCREDIZING. A exciting game for 8080 systems that use a Processor Technology VDM-1 board. Requires 3 to 4K of memory and an ASCII keyboard and video display.
KILOBAUD MICROCOMPUTING #16 Apr 1978 pg. 90

BASIC program listing for the game of BATTLESHIP. Two players attempt to locate the coordinates of enemy ships and sink them.
KILOBAUD MICROCOMPUTING #19 Jul 1978 pg. 84

SWORDS AND SORCERY, a game for the SWTP 6800 computer. Written in BASIC.
KILOBAUD MICROCOMPUTING #20 Aug 1978 pg. 54
Correction KILOBAUD MICROCOMPUTING #26 Feb 1979 pg. 155

Update LUNAR LANDER. This short program written in BASIC will improve the landing-speed of the LUNAR-LANDER program which appeared in the May 1977 issue of Kilobaud.
KILOBAUD MICROCOMPUTING #20 Aug 1978 pg. 69
Added Info KILOBAUD MICROCOMPUTING #27 Mar 1979 pg. 22

FOX AND HOUNDS, a fox hunting strategy game written in SWTP 8K BASIC (version 2.0).
KILOBAUD MICROCOMPUTING #21 Sep 1978 pg. 62

SPACE TREK game is written in Level I BASIC for the Radio-Shack TRS-80.
KILOBAUD MICROCOMPUTING #22 Oct 1978 pg. 76

LUCAS PUZZLE. Computerized version of the puzzle written in the 19th century by the French mathematician Edouard Lucas. The purpose is to reverse a given pattern. Programmed in BASIC.
KILOBAUD MICROCOMPUTING #23 Nov 1978 pg. 98
Correction KILOBAUD MICROCOMPUTING #26 Feb 1979 pg. 155

Rolling dice routine written in BASIC can be incorporated into any game that requires the roll of the dice.
KILOBAUD MICROCOMPUTING #25 Jan 1979 pg. 32

Madam Dupre's House of the Zodiac. A BASIC program designed to give unflattering horoscopes when a person types in his month and day of birth.
KILOBAUD MICROCOMPUTING #26 Feb 1979 pg. 48

SUPER MASTERMIND, a challenging two-player game of logic, deduction, and intuition. Written in SOL BASIC.
KILOBAUD MICROCOMPUTING #26 Feb 1979 pg. 100

STARSHIP ATTACK program for Apple II computer.
KILOBAUD MICROCOMPUTING #28 Apr 1979 pg. 106

TWO DIAMONDS puzzle is a one-player game similar to the Lucas Puzzle (Nov 1978). BASIC program listing including.
KILOBAUD MICROCOMPUTING #28 Apr 1979 pg. 115

A game of DARTS written in Tiny BASIC.
KILOBAUD MICROCOMPUTING #29 May 1979 pg. 78

A handle on programming. Tips on using arrays in writing computer games.
KILOBAUD MICROCOMPUTING #30 Jun 1979 pg. 58

Game of NERVES is written in BASIC. Object is to press a key after a precise amount of time passes. Score is based on how close you come.
KILOBAUD MICROCOMPUTING #32 Aug 1979 pg. 100

Beat the computer. BASIC program to teach BLACKJACK strategy.
KILOBAUD MICROCOMPUTING #33 Sep 1979 pg. 108

ARENA. A game of mortal combat for 2 to 5 players. Written in BASIC.
KILOBAUD MICROCOMPUTING #34 Oct 1979 pg. 110

TOUCH. Computer is given the names of all people at a party and the applicable body parts. The computer then gives commands for one person to "touch" another person's body. Written in BASIC.
KILOBAUD MICROCOMPUTING #34 Oct 1979 pg. 166

WARI, a version of the game "mancala", is a popular game in West Africa. Requires 2 players, 12 "cups" and 72 "peas". Written in BASIC.
KILOBAUD MICROCOMPUTING #35 Nov 1979 pg. 118

Computer program to tutor a gambler in correct strategy for playing Blackjack (21). Written in SWTP 8K BASIC Version 2.0.
KILOBAUD MICROCOMPUTING #37 Jan 1980 pg. 78

"Jigsaw puzzle" computer game for children. One player draws a simple picture on the screen and stores it in memory. Second player tries to guess what the picture is by calling up "pieces" of the puzzle. Could be used for teaching.
KILOBAUD MICROCOMPUTING #38 Feb 1980 pg. 166

Program for evaluating orbits of rockets and satellites in space. Written in BASIC for TRS-80 Level II. Used in programming a LEM simulation based on true parameters.
KILOBAUD MICROCOMPUTING #41 May 1980 pg. 112
Correction KILOBAUD MICROCOMPUTING #44 Aug 1980 pg. 212

Cut 'em off at the pass. Two or more players send their "dot" moving about the screen without getting "cut off" by some other players dot. Written in BASIC.
KILOBAUD MICROCOMPUTING #41 May 1980 pg. 220

UFO Defense game written in BASIC for the Apple II.
KILOBAUD MICROCOMPUTING #42 Jun 1980 pg. 210

"Integer choice" game written in BASIC. for the Compucolor computer.
KILOBAUD MICROCOMPUTING #44 Aug 1980 pg. 158

Horse race program in PET BASIC uses the animated graphics capability of the PET computer.
KILOBAUD MICROCOMPUTING #46 Oct 1980 pg. 180

Scramble, a word manipulation game written in BASIC for the PET computer demonstrates the utility of nested subroutines.
KILOBAUD MICROCOMPUTING #49 Jan 1981 (v.5#1) pg. 78
Added Info KILOBAUD MICROCOMPUTING #55 Jul 1981 (v.5#7) pg. 32
Added Info KILOBAUD MICROCOMPUTING #57 Sep 1981 (v.5#9) pg. 211

Space race, an exciting, fast-moving color graphics game for any Apple II computer. Object is to pilot a spaceship through an asteroid belt.
KILOBAUD MICROCOMPUTING #49 Jan 1981 (v.5#1) pg. 126

The Fifteen puzzle. Written in BASIC.
KILOBAUD MICROCOMPUTING #50 Feb 1981 (v.5#2) pg. 114
Correction KILOBAUD MICROCOMPUTING #56 Aug 1981 (v.5#8) pg. 214
Added Info KILOBAUD MICROCOMPUTING Jan 1982 (v.6#1) pg. 198

Number-guessing game for the TRS-80 is written in BASIC.
KILOBAUD MICROCOMPUTING #51 Mar 1981 (v.5#3) pg. 12

Word squeeze program written in BASIC. Fills the screen with the word and makes it appear to move left or right.
KILOBAUD MICROCOMPUTING #51 Mar 1981 (v.5#3) pg. 14

Computer pingpong game written in OSI BASIC. Requires paddle controls (joysticks).
KILOBAUD MICROCOMPUTING #52 Apr 1981 (v.5#4) pg. 168

Number squares game written in BASIC.
KILOBAUD MICROCOMPUTING #54 Jun 1981 (v.5#6) pg. 132

Two graphics games for the OSI C1P computer: Blockade and Roadrace. Object is to "drive" racecar without crashing.
KILOBAUD MICROCOMPUTING #55 Jul 1981 (v.5#7) pg. 120

Relativistic space travel program calculates the age of someone traveling long distances at near the speed of light.
KILOBAUD MICROCOMPUTING #57 Sep 1981 (v.5#9) pg. 172
Correction KILOBAUD MICROCOMPUTING #59 Nov 1981 (v.5#11) pg. 134

Classroom graphics. Part 2. Game program involving a spaceship and ground-to-air missiles provides a solid foundation in programming elementary graphics.
KILOBAUD MICROCOMPUTING #58 Oct 1981 (v.5#10) pg. 18
Added Info MICROCOMPUTING May 1982 (v.6#5) pg. 28

Program for "She loves me, she loves me not..." will electronically pick the petals from the flower.
KILOBAUD MICROCOMPUTING #59 Nov 1981 (v.5#11) pg. 211

Rubik's Cube simulation in Applesoft BASIC uses low-resolution graphics.
KILOBAUD MICROCOMPUTING Jan 1982 (v.6#1) pg. 28

Rubik's Cube simulation programs for the Z-80 computer. One version in BASIC and one in Z-80 assembly language.
KILOBAUD MICROCOMPUTING Jan 1982 (v.6#1) pg. 32
Correction MICROCOMPUTING Apr 1982 (v.6#4) pg. 26

Color Code Combo. A computerized game similar to "Mastermind" where the opject is to break a code based on colors. BASIC programs for both TRS-80 and Apple are included. (PET version: Oct 1982 p.152)
KILOBAUD MICROCOMPUTING Feb 1982 (v.6#2) pg. 108

Instant Insanity, a game involving the arrangement of four color cubes. Programming this game in Pascal is a good example of computer problem-solving using structured programming techniques.
MICROCOMPUTING Apr 1982 (v.6#4) pg. 84

Black Friday. This stock market simulation for the Commodore and Atari systems lets you hone your buying and selling skills.
MICROCOMPUTING Sep 1982 (v.6#9) pg. 88
Added Info MICROCOMPUTING Nov 1982 (v.6#11) pg. 136

Rubik's Cube program in TSC BASIC.
MICROCOMPUTING Oct 1982 (v.6#10) pg. 94

KUBE, a Rubik's Cube simulation written in Benton Harbor Extended BASIC.
MICROCOMPUTING Nov 1982 (v.6#11) pg. 93

WOLF PACK game uses Atari player/missle graphics.
MICROCOMPUTING Dec 1982 (v.6#12) pg. 80

Rubik's Cube simulation for the Atari computer is written in BASIC.
MICROCOMPUTING Dec 1982 (v.6#12) pg. 84

Computerized version of the game SIMON will exercise and improve your visual and auditive memory and check your reaction speed. Written in BASIC.
MICROCOMPUTING #73 Jan 1983 (v.7#1) pg. 86

Music synthesizer/light show game program written in BASIC.
MICROCOMPUTING #74 Feb 1983 (v.7#2) pg. 52
Added Info MICROCOMPUTING #76 Apr 1983 (v.7#4) pg. 125

"Doctor Dementia's House of Doom" game written in BASIC. Object is to destroy descending spikes with a phaser gun.
MICROCOMPUTING #74 Feb 1983 (v.7#2) pg. 78
Correction MICROCOMPUTING #76 Apr 1983 (v.7#4) pg. 28
Added Info MICROCOMPUTING #80 Aug 1983 (v.7#8) pg. 120

TANK COMMANDER, a Microsoft BASIC video game for the Heath H89 computer with CP/M.
MICROCOMPUTING #78 Jun 1983 (v.7#6) pg. 88

LightTrace. A two-player action game similar to the archade games Blockade and Light Cycles. Written in Apple Pascal 1.1.
MICROCOMPUTING #85 Jan 1984 (v.8#1) pg. 74
Correction MICROCOMPUTING #87 Mar 1984 (v.8#3) pg. 38, 120

FLIP, a CMOS game computer that will introduce some basic computer concepts.
POPULAR ELECTRONICS [1] May 1974 (v.5#5) pg. 58

"Space Battle". An exciting visual game program for computers using a RCA COSMAC 1802 CPU equipped with an 1861 video display.
POPULAR ELECTRONICS [1] Jun 1980 (v.17#6) pg. 61

TARGET. A game for the Elf computer.
POPULAR ELECTRONICS [1] Apr 1981 (v.19#4) pg. 63

"Gun firing" subroutines written in BASIC for the TRS-80 and Apple II computers.
POPULAR ELECTRONICS [1] Jun 1982 (v.20#6) pg. 74

BASIC subroutines to move and "fire" a computer "gun" at will.
POPULAR ELECTRONICS [1] Sep 1982 (v.20#9) pg. 87

BASIC programs for keeping score or counting events.
POPULAR ELECTRONICS [1] Oct 1982 (v.20#10) pg. 88

Computer simulation of the classic game "Prisoner's Dilemma" lets you explore the concept of mutual help where a player can either cooperate with opponents or try to cheat them (called defecting). Written in QBASIC.
SCIENTIFIC AMERICAN Jun 1995 (v.272#6) pg. 110