Norman Lathrop Enterprises  
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Detailed entries for one subject from the INDEX TO HOW TO DO IT INFORMATION.
Click on a see also (sa) or tracing (xx) to view detailed entries about a related subject.
The entries are in alphabetical order by magazine name and then in chronological sequence.
To obtain a copy of any magazine article contact your local public library or the publisher.

GAME -- ELECTRONIC
sa   CHESS -- ELECTRONIC
sa   COIN TOSSING -- ELECTRONIC
sa   COMPUTER GAME
sa   DICE & DICE GAME -- ELECTRONIC
sa   MAZE -- ELECTRONIC
sa   REACTION TIMING
sa   TIC TAC TOE (GAME) -- ELECTRONIC
sa   VIDEO GAME
x   ELECTRONIC GAME
xx   COMPUTER GAME
xx   GAME

Black Jack program for the Texas Instrument SR-52 programmable calculator.
BYTE Jun 1977 (v.2#6) pg. 150
Correction BYTE Sep 1977 (v.2#9) pg. 173

Two game programs for the Texas Instrument model 58 or 59 programmable calculators. (1) ESP: Guess the number the calculator will generate. (2) Dice game.
BYTE Jan 1979 (v.4#1) pg. 170

Computerized game. Learn how electronic games work. Build the "C-Game", a two-player game with a dozen different game modes plus sound effects generator and light-pattern displays. Est. cost: $80 (kit).
ELECTRONICS EXPERIMENTERS HANDBOOK Summer 1995 pg. 88

Pit-Stop game. A combination board game and electronic game for up to four players. The object is to get around the racetrack to the finish without running out of fuel.
ELECTRONICS EXPERIMENTERS HANDBOOK 1996 pg. 64

Minefields game. A combination board game and electronic game for up to four players. The object is to move ships under your control to a "safe harbor".
ELECTRONICS EXPERIMENTERS HANDBOOK 1996 pg. 67

Fox, chicken, corn, farmer, and river crossing game.
ELECTRONICS ILLUSTRATED Nov 1964 (v.7#6) pg. 58

Learn how electronic games work. Build the C-Game, a two-player game with 12 different game modes and 4 modes to generate sound effects and light-patterns displays. Est. cost: $79.
ELECTRONICS NOW Jul 1994 (v.65#7) pg. 62

The Love Game. Played in the dark. Four switches and four lighted lamps. By alternating turns, the object is to turn off the four lamps.
ELEMENTARY ELECTRONICS Jan-Feb 1971 (v.10#6) pg. 45

Electronic tac-toe game. The circuit selects which of three lights it is going to light up. The object of the two players is to guess which of the nine possible lights the game has selected to display.
ELEMENTARY ELECTRONICS Nov-Dec 1978 (v.18#6) pg. 51

The new SHELL GAME. An electronic version of the famous carnival shell game. The three shells and the pea have been replaced by three LEDs. Est. cost: $20.
ELEMENTARY ELECTRONICS Jul-Aug 1979 (v.19#4) pg. 70

Mind Master. An electronic game gives you 7 chances to guess the correct "combination" of four colored lamps. Each of the four lamps must be chosen from four different colors.
HANDS-ON ELECTRONICS Summer 1985 (v.2#5) pg. 83

Electronic Kentucky Derby. Electronic horse-race game. Six horses are represented by six rows of eleven light-emitting diodes.
HANDS-ON ELECTRONICS Mar-Apr 1986 (v.3#2) pg. 26

Super ESP (extra-sensory perception) tester. Test your ability to foresee the future while learning about the binary numbering system. You pick a binary number (0 to 15) using four switches. The tester indicates if your number was lower, higher, or the same as that picked by the tester.
HANDS-ON ELECTRONICS May-Jun 1986 (v.3#3) pg. 72
Correction HANDS-ON ELECTRONICS Jan 1988 (v.5#1) pg. 14

Electronic random chance game. Odds can be varied from 1 in 2 up to 1 in 1024. The player starts the game, then hits a touch plate to stop it. If he is a winner, a buzzer sounds. Powered by a 9-volt battery. Est. cost: $10.
MODERN ELECTRONICS [1] Oct 1978 (v.1#8) pg. 42

Home-version of the popular TV game "Name That Tune". A cassette or 8 track player is linked to player response stations. The player pushing his response button, stops the music and locks out other players while he or she tries to name the tune being played. After a few seconds, the music begins again.
MODERN ELECTRONICS [1] Dec 1978 (v.1#9) pg. 68

Electronic spinner determines the number of places to move on a board game and to select numbers for Win 3 or Win 4 lotto. One of ten LEDs remains lit at the end of each "spin".
MODERN ELECTRONICS [2] Dec 1990 (v.7#12) pg. 38

Unique "time's up" game timer electronically automates the timing required for many games. Timing cycle can be set in 1-second increments from 1 second to 4 minutes and 15 seconds.
MODERN ELECTRONICS [2] Dec 1990 (v.7#12) pg. 40

Quiz-In-A-Box. Inserting two wires into holes beside a question and its correct answer will light a small bulb in this battery-powered game. Question-and-answer sheets are changeable.
MOTHER EARTH NEWS #97 Jan-Feb 1986 pg. 78

Logidex, an electronic game. Flashing light game requires both logic and dexterity to decode an unknown four-bit binary number as fast as possible with an array of four switches in order to "beat" the machine.
POPULAR ELECTRONICS [1] Nov 1973 (v.4#5) pg. 63

ESP testing machine is portable, battery-powered device. Allows test for three types of ESP (telepathy, clairvoyance and precognition). Device also serves as an entertaining game. Est. cost: $69.
POPULAR ELECTRONICS [1] Jul 1974 (v.6#1) pg. 27

Combining magnetic reed switches and semiconductor devices into an electronic game or puzzle circuit that can be made difficult or easy to solve.
POPULAR ELECTRONICS [1] Sep 1975 (v.8#3) pg. 87

Build Odds-On, a game of strategy and chance. Switch select your odds of having a lamp stay lit after you remove your finger from the "play" button. Odds vary from 1:10 to 9:10.
POPULAR ELECTRONICS [1] Nov 1976 (v.10#5) pg. 64

The "Strategy" game. Up to 4 players attempt to move a lighted lamp up an arrow and get to the home position first. The flashing rate of the home position light is variable in order to increase the difficulty.
POPULAR ELECTRONICS [1] Mar 1977 (v.11#3) pg. 77
Correction POPULAR ELECTRONICS [1] Jun 1977 (v.11#6) pg. 6
Correction POPULAR ELECTRONICS [1] Jul 1977 (v.12#1) pg. 7

To the races, an electronic horserace game where two rows of LED's race each other. Est. cost: $25.
POPULAR ELECTRONICS [1] Dec 1977 (v.12#6) pg. 52

Electronic Christmas gifts built around the TL489C analog level detector. It can be used to make (1) soil moisture detectors, (2) temperature range indicators, (3) controls and alarms for fish fanciers, chemists, chefs and photographers, (4) battery & continuity testers, (5) toys and games, (6) simple light organs, (7) humidity alarms,...etc.
POPULAR ELECTRONICS [1] Dec 1978 (v.14#6) pg. 78

Binary hi-lo game. Learn to "think" in binary by playing this electronic HI-LO game.
POPULAR ELECTRONICS [1] Jun 1979 (v.15#6) pg. 95

Electronic games for your oscilloscope include hockey, tennis, etc.
POPULAR ELECTRONICS [1] Dec 1979 (v.16#6) pg. 56

Handheld electronic device plays three of the most popular casino games (blackjack, craps, and slots).
POPULAR ELECTRONICS [2] Mar 1994 (v.11#3) pg. 47
Correction POPULAR ELECTRONICS [2] Apr 1994 (v.11#4) pg. 3

Electronic game circuits. (1) Coin toss. (2) Craps. (3) Twenty-one card game. (4) One-arm bandit.
POPULAR ELECTRONICS [2] Sep 1994 (v.11#9) pg. 81

Tapper. An electronic version of ball-in-hole or tip-and-tap games where small ball bearings are guided into desired locations.
POPULAR ELECTRONICS [2] Apr 1999 (v.16#4) pg. 47

Build a battery-powered number-guessing game.
POPULAR MECHANICS Jan 1973 (v.139#1) pg. 134

Shakey-Jakey coordination tester. Object is to pass a circle of wire along an erratic course without touching.
POPULAR MECHANICS Feb 1981 (v.155#2) pg. 141
Added Info POPULAR MECHANICS Dec 1981 (v.156#6) pg. 8

Electronic game simulates the old "Farmer-Fox-Goose-Grain" game. A lamp lights when your move is wrong.
POPULAR SCIENCE Aug 1966 (v.189#2) pg. 100

Build this electronic bowling game. Wooden disks are slid down the alley (shuffleboard style) and pass over photoelectric "pins". The resulting hits are displayed on a scoreboard. Records strikes and spares. The "alley" is 28" long.
RADIO-ELECTRONICS May 1979 (v.50#5) pg. 40

Circuit for a "lotto" device which will randomly light 1 of 40 LED's.
RADIO-ELECTRONICS Nov 1983 (v.54#11) pg. 102
Correction RADIO-ELECTRONICS Mar 1984 (v.55#3) pg. 20