Added Info BYTE Jun 1981 (v.6#6) pg. 20
Three-dimensional computer graphics. Part 1. Programs written in Pascal.
BYTE Mar 1981 (v.6#3) pg. 54
Three-dimensional computer graphics. Part 2. Complete UCSD Pascal programs which incorporates the ideas and procedures put forth in part 1.
BYTE Apr 1981 (v.6#4) pg. 290
Using page 2 with Apple Pascal turtle graphics.
BYTE May 1981 (v.6#5) pg. 122
Speeding up TRS-80 graphics by storing a screen image as DATA statements and later recreating it on the video screen.
BYTE May 1981 (v.6#5) pg. 171
Graphics fundamentals. Understanding windows and scaling.
BYTE Oct 1981 (v.6#10) pg. 284
Two short graphics programs for the OSI (Ohio Scientific) C-1P. Two random pattern-producing video graphics programs.
BYTE Oct 1981 (v.6#10) pg. 354
Double-width Silentype graphics for your Apple. A 6502 assembly-language program that will produce hard copy of Apple graphics displays on the Silentype thermal printer.
BYTE Feb 1982 (v.7#2) pg. 413
Program to output any of a number of Hershey characters as text. Written in Microsoft BASIC-80. Requires a modified DECwriter equipped with the Selanar Graphics II attachment.
BYTE Mar 1982 (v.7#3) pg. 172
The Atari tutorial. Part 9. Even more colors.
BYTE May 1982 (v.7#5) pg. 148
CHEDIT. A graphics-character editor lets you define your own character set for Apple Pascal.
BYTE May 1982 (v.7#5) pg. 426
Double your TRS-80's graphics resolution. How to modify the TRS-80 video-control circuit.
BYTE Jul 1982 (v.7#7) pg. 448
High-resolution sprite-oriented color graphics interface gives the illusion of depth to animations. Use with or without the Logo language. Compatable with the Apple II computer. Est. cost: $150.
BYTE Aug 1982 (v.7#8) pg. 57
Interactive 3-D graphics for the Apple II. An understanding of the theory of perspective enables you to represent three-dimensional objects on a two-dimensional screen.
BYTE Nov 1982 (v.7#11) pg. 474
Microvec, the other type of video display. How a vector-graphics display operates and how to build one. Est. cost: $225.
BYTE Nov 1982 (v.7#11) pg. 508
Character Graphics Editor program for the Atari. It allows you to design your own character set of graphics for use in the ANTIC 4 and 5 modes.
BYTE Dec 1982 (v.7#12) pg. 167
GRPRINT: An Apple utility program for dot-matrix printers. Reproduces the Apple high-resolution graphics screens on paper.
BYTE Dec 1982 (v.7#12) pg. 398
Using Atari player-missile graphics to manipulate graphics in a BASIC program.
BYTE Jan 1983 (v.8#1) pg. 234
Vector graphics for the TRS-80. How to incorporate machine-language graphics into your BASIC programs.
BYTE Jan 1983 (v.8#1) pg. 371
NAPLPS: A new standard for text and graphics. Part 1. Introduction, history and structure of a new standard for encoding graphic information.
BYTE Feb 1983 (v.8#2) pg. 203
NAPLPS: A new standard for text and graphics. Part 2. Basic features. How to encode text and simple graphic elements.
BYTE Mar 1983 (v.8#3) pg. 152
NAPLPS: A new standard for text and graphics. Part 3. Advanced features. Irregular lines, new text characters, etc.
BYTE Apr 1983 (v.8#4) pg. 190
NAPLPS: A new standard for text and graphics. Part 4. More advanced features and conclusions. Color mapping, animation, and personal computers.
BYTE May 1983 (v.8#5) pg. 272
Glyphe, a character graphics editor program for the IBM Personal Computer.
BYTE Nov 1983 (v.8#11) pg. 211
Double the Apple II's color choices.
BYTE Nov 1983 (v.8#11) pg. 449
Subscripts and superscripts for the Atari. How to use ANTIC-3 mode to create specialized character sets.
BYTE Nov 1983 (v.8#11) pg. 518
Graphics. Eight articles. Topics include fractals, laser graphics, animation, color, 3-D graphics, landscapes, etc.
BYTE Sep 1984 (v.9#10) pg. 155
Real-time 3-D graphics for microcomputers. A simplified drawing algorithm coded in assembly language to run under CP/M-86 DOS.
BYTE Sep 1984 (v.9#10) pg. 251
The Xtar graphics microprocessor. This graphics chip set draws filled-in polygons at superhigh speed.
BYTE Nov 1984 (v.9#12) pg. 179
Preshift-table graphics on your Apple. This fast assembly-language routine allows you to move rectangular images to any point on the high-resolution graphics screen.
BYTE Dec 1984 (v.9#13) pg. A23
Enhance your Apple II with a plug-in luminance board that produces 240 color choices. This accessory enables the Apple II to block-shade text with one of 16 brightness levels. Est. cost: $100.
COMPUTERS & ELECTRONICS Nov 1982 (v.20#11) pg. 42
Printing computer graphics. Hardware and software techniques for using dot-matrix printers to produce bit-image graphics from a computer equipped with a memory-mapped video system.
COMPUTERS & ELECTRONICS Nov 1982 (v.20#11) pg. 79
Fundamentals of "vector-to-step" conversions, a basic and important requirement in computer graphics.
ELECTRONICS NOW Jan 1995 (v.66#1) pg. 77
A PostScript "colorizer" that causes black, white, and gray code to print normally, but converts all grays to on-screen or on-line color tints.
ELECTRONICS NOW Aug 1996 (v.67#8) pg. 63
Program in Radio Shack shorthand produces a TV image of Snoopy cursing the Red Baron.
KILOBAUD MICROCOMPUTING #17 May 1978 pg. 9
Draw dazzling color graphics. Make the Cromemco TV Dazzler board easier to use by means of these 8080 assembly language subroutines that make graphics programming less tedious.
KILOBAUD MICROCOMPUTING #19 Jul 1978 pg. 52
How to implement the Cromemco Dazzler programming routines in BASIC. The routines were described in the July 1978 issue of Kilobaud. Both the Imsai 8K Version 1.4 and the Processor Technology 5K BASIC's are covered.
KILOBAUD MICROCOMPUTING #22 Oct 1978 pg. 64
Raster scan graphics for the SWTP 6800 system. Part 1. The Hardware. It uses the TVT-II video terminal to produce high-quality graphics. Add this 256 horizontal by 160 vertical display to your existing memory board. Est. cost: $30.
KILOBAUD MICROCOMPUTING #23 Nov 1978 pg. 26
Correction KILOBAUD MICROCOMPUTING #29 May 1979 pg. 135
Raster scan graphics for the SWTP 6800 system. Part 2. The software.
KILOBAUD MICROCOMPUTING #24 Dec 1978 pg. 56
Pseudo graphics: An inexpensive approach. Use BASIC software and a CRT with a few simple cursor control functions to implement graphics with low resolution, slow execution, black and white, and limited flexibility. Includes a sample 3 cushion billiards program to illustrate the system.
KILOBAUD MICROCOMPUTING #25 Jan 1979 pg. 34
DOTS. Part 1. Using software to generate text characters for graphic (video) displays. The program logic and the philosophy of operation.
KILOBAUD MICROCOMPUTING #26 Feb 1979 pg. 84
How to use the keyboard interrupt feature of the TRS-80 computer to interract with moving graphic displays.
KILOBAUD MICROCOMPUTING #27 Mar 1979 pg. 128
DOTS. Part 2. How to generate software characters on the RCA 1802. Assembly language program listing included.
KILOBAUD MICROCOMPUTING #28 Apr 1979 pg. 34
A circular handle on graphics. BASIC subroutines to generate circles and spirals.
KILOBAUD MICROCOMPUTING #31 Jul 1979 pg. 76
Getting the most from the TRS-80 graphics capabilities. Use T-BUG and machine language to create new graphic characters. Some tips.
KILOBAUD MICROCOMPUTING #31 Jul 1979 pg. 112
Apple II high-resolution graphics. How to program and use this feature of the Apple computer.
KILOBAUD MICROCOMPUTING #33 Sep 1979 pg. 104
WAVE THE FLAG. Program written for a PolyMorphic POLY-88 draws a picture of the United States flag on the video terminal. Program uses the PLOT instruction.
KILOBAUD MICROCOMPUTING #35 Nov 1979 pg. 110
Employing the user-defined graphics keys on the Sorcerer microcomputer to generate Chinese characters.
KILOBAUD MICROCOMPUTING #37 Jan 1980 pg. 32
User-defined graphics for the Exidy Sorcerer computer. Some tips.
KILOBAUD MICROCOMPUTING #38 Feb 1980 pg. 66
TRS-80 Level II graphics code. How to break the built-in Level II graphics code and use it in your own programs.
KILOBAUD MICROCOMPUTING #38 Feb 1980 pg. 177
Improved graphics resolution for the Sorcerer computer. Several subroutines are offered.
KILOBAUD MICROCOMPUTING #39 Mar 1980 pg. 74
How to draw straight lines on a video display when the line is not horizontal or vertical.
KILOBAUD MICROCOMPUTING #39 Mar 1980 pg. 78
Computer paintbrush. Write a program that prints out a computer picture based on an original photograph. Different letters are used to obtain the various tonal ranges needed.
KILOBAUD MICROCOMPUTING #40 Apr 1980 pg. 148
An easy way to high-resolution graphics on the Apple II computer. Use the machine-language program on the Hi-Res demo cassette and interface it to the BASIC subroutines provided here.
KILOBAUD MICROCOMPUTING #41 May 1980 pg. 222
Graphics character generator program allows you to mix text and graphics anywhere on your Apple II screen, plus other features. Programmed in assembly-language.
KILOBAUD MICROCOMPUTING #44 Aug 1980 pg. 106
Correction KILOBAUD MICROCOMPUTING #49 Jan 1981 (v.5#1) pg. 202
Memory mapping routines for high-speed graphics using Apple II high-resolution (HIRES) graphic functions.
KILOBAUD MICROCOMPUTING #45 Sep 1980 pg. 134
Exploring the graphics capability of the SWTP CT-82 video terminal. Includes several programs to illustrate the graphics capability of the machine.
KILOBAUD MICROCOMPUTING #46 Oct 1980 pg. 142
Hard copy for Apple graphics. Program in integer BASIC scans the high-resolution memory line-by-line and prints a dot-for-dot high-resolution copy on a Diablo printer.
KILOBAUD MICROCOMPUTING #47 Nov 1980 pg. 100
A video graphics primer.
KILOBAUD MICROCOMPUTING #47 Nov 1980 pg. 160
Tips on programming color graphics on the APF Imagination Machine.
KILOBAUD MICROCOMPUTING #52 Apr 1981 (v.5#4) pg. 100
The animated Apple II. Discover some of the hidden features of HIRES graphics with RAM Applesoft.
KILOBAUD MICROCOMPUTING #53 May 1981 (v.5#5) pg. 112
Poking the Apple II screen buffer. Worksheet and table of ASCII codes simplifies poking data into the screen buffer.
KILOBAUD MICROCOMPUTING #54 Jun 1981 (v.5#6) pg. 102
Special issue on computer graphics.
KILOBAUD MICROCOMPUTING #55 Jul 1981 (v.5#7) pg. 84+
BASIC subroutines allow you to reformat TRS-80 graphics for display on the H19 video terminal.
KILOBAUD MICROCOMPUTING #55 Jul 1981 (v.5#7) pg. 92
High-speed, high-resolution graphics controller delivers 256x256 pixel black & white graphics without eating up memory. Includes software driver in 6800 BASIC.
KILOBAUD MICROCOMPUTING #55 Jul 1981 (v.5#7) pg. 94
How to display text on your screen while using Apple's HIRES page-2 graphics.
KILOBAUD MICROCOMPUTING #55 Jul 1981 (v.5#7) pg. 108
Improved graphics routines for the Sorcerer computer are written in BASIC.
KILOBAUD MICROCOMPUTING #55 Jul 1981 (v.5#7) pg. 116
Classroom graphics. Part 1. Do they improve instruction?
KILOBAUD MICROCOMPUTING #57 Sep 1981 (v.5#9) pg. 20
Classroom graphics. Part 2. Game program involving a spaceship and ground-to-air missiles provides a solid foundation in programming elementary graphics.
KILOBAUD MICROCOMPUTING #58 Oct 1981 (v.5#10) pg. 18
Added Info MICROCOMPUTING May 1982 (v.6#5) pg. 28
Program for the Motorola TVBUG uses the computer as a color slate for drawing pictures. Select a color via the keyboard and use cursor controls to "draw" with the selected color.
KILOBAUD MICROCOMPUTING #59 Nov 1981 (v.5#11) pg. 166
Use this short Pascal procedure to get high-quality printouts of the Apple graphics screen in ten minutes or less.
KILOBAUD MICROCOMPUTING Feb 1982 (v.6#2) pg. 70
How to interface the Integral Data Systems IDS-440 Paper Tiger dot matrix printer to the Exidy Sorcerer computer and use it to output graphics. Program included in Micropolis 8080/85 assembly language.
MICROCOMPUTING Mar 1982 (v.6#3) pg. 84
Machine-language reverse video subroutine for the Exidy Sorcerer.
MICROCOMPUTING May 1982 (v.6#5) pg. 98
Reverse video output program for the Apple II given in assembly language and object code. Works with BASIC or the monitor.
MICROCOMPUTING Jun 1982 (v.6#6) pg. 46
Programming shortcut to develop high-resolution shape tables (from geometric designs to character sets) that can be stored in memory and displayed as needed. Written in Applesoft BASIC.
MICROCOMPUTING Jun 1982 (v.6#6) pg. 92
Design and print your own character font on a dot matrix printer. The program shown produces the "magnetic ink" style found on checks.
MICROCOMPUTING Jul 1982 (v.6#7) pg. 104
Learn how to use the color dot and high-resolution capabilities of the Commodore VIC-20 to generate some super game graphics.
MICROCOMPUTING Oct 1982 (v.6#10) pg. 88
How to use the Atari graphics mode to create multiple video displays and animated displays.
MICROCOMPUTING #73 Jan 1983 (v.7#1) pg. 72
How to connect a Timex-Sinclair 1000 or ZX-81 computer to a TV set, plus some programming techniques for formatting characters and graphics.
MICROCOMPUTING #75 Mar 1983 (v.7#3) pg. 66
Subroutines for the Osborne 1 computer. (1) Low intensity and underlining. (2) Moving windows. (3) Evoking graphics.
MICROCOMPUTING #76 Apr 1983 (v.7#4) pg. 100
CIRCSAV, a BASIC program to teach you about BasicA graphics commands.
MICROCOMPUTING #78 Jun 1983 (v.7#6) pg. 14
Sprite graphics utility for the Commodore-64 lets the user create, edit and animate sprites by using a "software pen".
MICROCOMPUTING #78 Jun 1983 (v.7#6) pg. 60
Convert the Epson MX-80 printer into a powerful graphics printer by installing the Graftrax-80 chip. Includes a BASIC program to make high-resolution screen dumps to the printer.
MICROCOMPUTING #80 Aug 1983 (v.7#8) pg. 40
How to create high-resolution graphics on the VIC-20 computer.
MICROCOMPUTING #80 Aug 1983 (v.7#8) pg. 68
Easy-to-use character design program for the VIC-20 computer.
MICROCOMPUTING #82 Oct 1983 (v.7#10) pg. 46
Program for a Commodore-64 that can be used with the CP/M operating system to select border, screen and character colors. Also explains how to use cursor controls.
MICROCOMPUTING #86 Feb 1984 (v.8#2) pg. 42
Using your Atari 400 as an intelligent peripheral. Part 1. How to convert an Atari 400 into an intelligent graphics interface that can be connected to any computer through an RS-232C serial port. Est. cost: $150.
MICROCOMPUTING #86 Feb 1984 (v.8#2) pg. 106
Using your Atari 400 as an intelligent peripheral. Part 2.
MICROCOMPUTING #87 Mar 1984 (v.8#3) pg. 46
Add nine turtle graphics commands to the Commodore-64 repertoire.
MICROCOMPUTING #87 Mar 1984 (v.8#3) pg. 52
High-resolution graphics program for the VIC-20 computer. Display full-screen graphics with 176x184-point resolution. Written in BASIC.
MICROCOMPUTING #89 May 1984 (v.8#5) pg. 40
Understanding VGA (video graphics array), the IBM video mode used to display computer graphics and text.
MODERN ELECTRONICS [2] May 1989 (v.6#5) pg. 18
A real-time video frame grabber. A low-cost monochrome video imaging system for VGA and MCGA PC-graphics systems. Features 250x200 pixel resolution in 64 shades of gray. Includes a program listing in BASIC. Est. cost: $100.
MODERN ELECTRONICS [2] Oct 1990 (v.7#10) pg. 44
Build the TV Dazzler. Unique computer accessory provides alphanumerics and graphics in full color. Also used for games, animated displays and light shows. Compatible with the Altair 8800 computer. Est. cost: $200.
POPULAR ELECTRONICS [1] Feb 1976 (v.9#2) pg. 31
Computer graphics. What it is and what hardware and software is needed.
POPULAR ELECTRONICS [1] Jul 1976 (v.10#1) pg. 86
Graphics star program. Basic program for Radio Shack TRS-80 computer causes a large five point star to be drawn on the video screen, pauses, then proceedes to draw the pattern in reverse.
POPULAR ELECTRONICS [1] Nov 1978 (v.14#5) pg. 97
Build the Grafex-32, a 640x400-pixel graphics adapter for the Apple II computer. Part 1.
RADIO-ELECTRONICS Feb 1986 (v.57#2) pg. 9 (ComputerDigest)
Build the Grafex-32, a 640x400-pixel graphics adapter for the Apple II computer. Part 2.
RADIO-ELECTRONICS Mar 1986 (v.57#3) pg. 13 (ComputerDigest)
Build the Grafex-32, a 640x400-pixel graphics adapter for the Apple II computer. Part 3.
RADIO-ELECTRONICS Apr 1986 (v.57#4) pg. 12 (ComputerDigest)