Norman Lathrop Enterprises  
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Detailed entries for one subject from the INDEX TO HOW TO DO IT INFORMATION.
Click on a see also (sa) or tracing (xx) to view detailed entries about a related subject.
The entries are in alphabetical order by magazine name and then in chronological sequence.
To obtain a copy of any magazine article contact your local public library or the publisher.

MAZE -- ELECTRONIC
xx   GAME -- ELECTRONIC
xx   MAZE

MAZE, a Basic language program written for the Apple II computer. Program generates and displays a Maze that has only one correct path through it.
BYTE Oct 1978 (v.3#10) pg. 136

My computer runs mazes. Using simple tree searches to reach a goal. The maze program object code is shown in MIKBUG format.
BYTE Jun 1979 (v.4#6) pg. 86
Added Info BYTE Jan 1980 (v.5#1) pg. 153

How to build a maze program.
BYTE Dec 1981 (v.6#12) pg. 190

More maze building. A Pascal program to generate mazes efficiently on a printer.
BYTE May 1982 (v.7#5) pg. 274

Quinti-maze game takes you on a 3-dimensional adventure through a 5-by-5-by-5 cubic maze. Written in Applesoft BASIC.
BYTE Sep 1982 (v.7#9) pg. 24

A-MAZING. Improved algorithm for generating mazes with a microcomputer. Written in BASIC.
KILOBAUD MICROCOMPUTING #35 Nov 1979 pg. 122

Rats. A 3-D maze perspective. Maze game lets the player view the maze from from ground level within the maze, just like you are inside the corridors. Runs on Apple II high resolution graphics.
KILOBAUD MICROCOMPUTING #52 Apr 1981 (v.5#4) pg. 84
Added Info KILOBAUD MICROCOMPUTING #57 Sep 1981 (v.5#9) pg. 33